by TheGothfather on Thu Jun 08, 2006 3:49 pm
Ah, now this is one of my favorite subjects!
This is sort of a combination of the favorite character and favorite death topics, but in this case, they're kind of intertwined in such a way that I can't really separate the two. Anyway, on to the character.
Kael Steelshield was a Dwarven Vindicator. For those who don't know, a Vindicator was an AD&D 2nd Ed. race-specific class from the Complete Book of Dwarves. Essentially, it's a cross between a cleric and a battlerager. The character himself was interesting in that the DM and I had decided that the Vindicator class was basically the dwarven equivalent of a Paladin, so Kael's life revolved around fighting evil, and collecting riches with which to open a Temple of Clangeddin.
Vindicators had some interesting rules built into them. The one most relevant to this story is that when they enter into their battle-rage, they gain a number of hit points, but they are not permitted to keep track of them. What this means is that the total is given to the DM, who keeps track of your HP for you, and tells you things like "That hit hurt," or "It's just a flesh wound." Also, like wild boars, Vindicators, when enraged, can continue to fight until they are at -10 HP. Because of this, Kael often found himself laying unconcious and bleeding to death beneath piles of corpses at the end of a battle.
Additionally, we had a very simple house rule about spellcasting while drunk - the inebriated spellslinger was made to roll on the Wild Magic chart. For fairness, we applied this rule to Wizards and Priests alike.
Now without further ado, the death(s) of Kael Steelshield.
We had made it to one of the largest combats in our campaign. Most of the party was quite beat up from previous battles, but we had foolishly pressed on, Kael at the head of the party, a skin full gutshaker - a foul mixture of liquor, goatsmilk, and various random and unidentified potions (the party learned early on in the campaign to hide the healing potions from Kael) - ever at his side. We had come to a large set of locked doors. The theif was off running around solo, so Kael used his own lockpick (read battleaxe) to get the party through. Unfortunately, upon entering, we found ourselves outnumbered about five to one. It would have been a tough fight had we come in fresh, but alas, most of us were already wounded. That never stopped Kael, though.
The first mistake was casting the spell Divine Power while drunk. Sure, it kicked up Kael's strength and HP (and sent him into instant rage per DM ruling), but, the wild magic chart indicated that his feet grew to a phenominal size, affecting both movement and AC. Kael was only able to kill about 4 enemies before he was taken down.
The DM, feeling sorry for Kaels untimely demise due to bad dice rolls pulled me aside and told me that Kael's god was sending him back because his life's mission was incomplete. So, he was resurrected. But the battle still wore on, and Kael, ever the mad dwarf, lept back into the fray, despite having very few HP after being revived. He was quickly cut down a second time, knocked to negative HP. One of the other priests was close enough to cast a cure spell on him, and he returned to conciousness. And lept back into battle. and was cut down again. Then revived again, via a scroll of resurrection. Then back into battle, only to be cut down again. This happened a total of six times, at which point the entire party was left completely drained of healing spells and scrolls, and the DM, despite Kael being his favorite character, could not manage to justify bringing him back to life again. Kael does, however, hold a place of honor at the DM's home - the character sheet, barely readable, was put in a frame and hung on the wall of the game room. He will always be remembered as the only character that DM had managed to kill 6 times in a single combat.