by Lord Z on Wed Jun 14, 2006 2:25 pm
His name was Dave Hogan, and he was in a Robotech campaign. The character's concept was to be a great shuttle pilot although not too bright.
Using the Veritech Pilot OCC and a very unclear understanding of the rules, I managed to make his Pilot Shuttle skill up to the game max of 98%. I blame Kevin Siembieda for not writing the skill system clearly. It didn't matter much because the GM ignored what skills our characters had. His idea of a skill check was to roll percentile dice and attempt to roll either above or below (his choice) a random number he made at the time. When the shuttle was plummeting towards the planet, Dave tried to pull it out of the spiral. The GM said, "Roll below thirty percent." Dave failed, so I announced that the shuttle's AI (which also had a 98% skill in Pilot Shuttle) was attempting the same thing. The GM said, "Roll below thirty percent." The AI failed. The other player announced that he would like to try. His character, a military specialist, didn't have the skill at all. The GM said, "Roll below thirty percent." He succeeded. I write about that GM frequently in my Bad Gamemasters series of articles for RPGTips Weekly.
Dave was a simple minded Australian country boy who got caught up in events of history along with his more intelligent and ambitious friends. I thought that the other players would need a transport character to help them get around, but this was a powerful campaign in which we had entire battleships at our beck-and-call. Dave tried to make himself useful but usually failed. He was none-the-less fun to play and did survive the campaign. He ended up retiring to a moon colony which was being ruled by a friendly NPC.
In England, they call me 'Lord Zed.'